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	<title>The Web 2.0 Chronicle</title>
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		<title>Comments on Tom Chatfield: Seven Ways to Reward the Brain</title>
		<link>http://web2chronicle.wordpress.com/2011/08/17/comments-on-tom-chatfield-seven-ways-to-reward-the-brain/</link>
		<comments>http://web2chronicle.wordpress.com/2011/08/17/comments-on-tom-chatfield-seven-ways-to-reward-the-brain/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 03:15:16 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/?p=194</guid>
		<description><![CDATA[For those who haven&#8217;t seen video game theorist and author Tom Chatfield on Ted Talk (see embedded video at the bottom of this page), it&#8217;s worth a review. To quickly summarize his ideas: 1) Digital games (console and computer-based) will soon be an $84 billion/year business (projected 2014). Virtual, in-game objects already represent an $8 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=194&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For those who haven&#8217;t seen video game theorist and author Tom Chatfield on Ted Talk (see embedded video at the bottom of this page), it&#8217;s worth a review. To quickly summarize his ideas:</p>
<p>1) <strong>Digital games (console and computer-based) will soon be an $84 billion/year business</strong> (projected 2014).<br />
Virtual, in-game objects already represent an $8 billion/year business.</p>
<p>2) <strong>Web-based games are harvesting a treasure trove of precisely recorded human behavior</strong> in a wide variety of online game environments, and interesting discoveries are being made regarding the nature of human attention and fundamental brain rules. These discoveries are important for understanding what motivates people to learn, and how to optimize engagement. In his TED talk he calls some of these video game discoveries the <strong>Seven Ways to Reward the Brain</strong>.</p>
<p>These include:<br />
- <strong>Experience bars</strong> that measure progress where an avatar player character is &#8220;constantly progressing in tiny increments&#8221;. Chatfield calls these &#8220;calibrated small tasks&#8221;.</p>
<p>- <strong>Multiple long and short-term aims</strong> &#8211; engaging in multiple tasks simultaneously &#8211; people can choose between them in parallel.</p>
<p>- <strong>Rewards for effort</strong> &#8211; in the form of points, &#8220;gold&#8221;, credit, recognition, awards, etc. He says the principle regarding this is &#8220;You don&#8217;t punish failure &#8211; you reward every bit of effort.&#8221;</p>
<p>- <strong>Rapid, frequent, clear feedback.</strong></p>
<p>- The <strong>element of uncertainty</strong>. For Chatfield, this is a key principle. If a reward is unpredictable and variable it &#8220;lights up the brain&#8221;. It activates dopamine, the natural pleasure-producing chemical in the body. Chatfield says: &#8220;When we can&#8217;t predict something with certainty, we become obessed with it.&#8221;</p>
<p>- <strong>Brain activity models</strong> based on brain states generated during video game play can now &#8220;predict windows of enhanced attention.&#8221; Engaged brain activity can be measured and predicted.</p>
<p>- <strong>We are social animals and enjoy doing stuff with other peers</strong> &#8211; who watch us, collaborate, give us feedback.</p>
<p><strong>Check out his video.</strong> You can see these principles  being used consciously and deliberately for online educational sites such as Boise State&#8217;s innovative <a title="Boise State - 3D GameLab" href="http://3dgamelab.org.shivtr.com/" target="_blank">3D GameLab</a>, which I&#8217;ve just begun to use this summer.</p>
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		<title>Applying Video Game Principles to Learning</title>
		<link>http://web2chronicle.wordpress.com/2011/08/14/applying-video-game-principles-to-learning/</link>
		<comments>http://web2chronicle.wordpress.com/2011/08/14/applying-video-game-principles-to-learning/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 22:30:43 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/?p=188</guid>
		<description><![CDATA[James Paul Gee was one of the first early academic advocates for applying video game principles to teaching and learning environments. In a recent interview, he says &#8220;When I finally caught on to the theory of learning behind videogames, which is quite different from how we learned in school, it became to me a life [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=188&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>James Paul Gee was one of the first early academic advocates for applying video game principles to teaching and learning environments. In a <a href="http://vimeo.com/16430819" title="James Paul Gee interview" target="_blank">recent interview</a>, he says &#8220;When I finally caught on to the theory of learning behind videogames, which is quite different from how we learned in school, it became to me a life enhancing experience.&#8221;</p>
<p>Gee claims there are numerous features of video games that make them excellent learning environments. First of all games let you fail and try again until you succeed.  Secondly, they offer player choice and autonomy.  Third, they provide ongoing feedback for success or failure &#8211; they continually assess performance until a task is successfully completed. Fourth, they can be collaborative, so that numerous players can participate in solving a challenge together.  Regarding this last feature, Gee says, &#8220;The group is smarter than the smartest person.&#8221;</p>
<p>Regarding the ability to offer choice and autonomy, over the past few years I&#8217;ve been conducting a survey of students at the beginning of quarter.  I find out what they&#8217;re interests and backgrounds are, and I let them choose a first, second, and third option for a final project.  This lets me align them at the very beginning with an area of strong personal interest, and eventually place them within groups of students sharing common passions.  At the end of the quarter students deliver a team presentation based on an area of knowledge or personal expertise that they have explored.  They are also responsible for posting an article on the class wiki site, that becomes part of a permanent class archive/library.  Their work is preserved for future students in the form of a class &#8220;knowledge base&#8221;.</p>
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		<title>Personal Learning Environment Notes</title>
		<link>http://web2chronicle.wordpress.com/2011/04/18/personal-learning-environment-notes/</link>
		<comments>http://web2chronicle.wordpress.com/2011/04/18/personal-learning-environment-notes/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 01:05:43 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/04/18/personal-learning-environment-notes/</guid>
		<description><![CDATA[The new generation of Web2.0 technologies have now made possible the organization of sharable online knowledge, the development of updateable libraries of information that are customized to each individual Web user. Each participant on the World Wide Web can build their own individualized library of easily accessible information. This is information available in many different [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=187&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span style="color:black;font-family:Verdana;font-size:9pt;">The new generation of <a href="http://oreilly.com/web2/archive/what-is-web-20.html">Web2.0 technologies</a> have now made possible the organization of sharable online knowledge, the development of updateable libraries of information that are customized to each individual Web user.  Each participant on the World Wide Web can build their own individualized library of easily accessible information.  This is information available in many different forms beyond printed text – streaming video, web-based games, photos, podcasts, screencasts, telephone communications, and live conferencing.<br />
</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">This historically new situation has resulted in what information architect Saul Wurman has described as an information management crisis, that requires finding methods for organizing it in a way that is accessible and meaningful.<br />
</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">Wurman says:<br />
</span></p>
<p style="margin-left:36pt;"><span style="color:black;font-family:Verdana;font-size:9pt;"><em>There is a tsunami of data that is crashing onto the beaches of the civilized world.  This is a tidal wave of unrelated, growing data formed in bits and bytes, coming in an unorganized, uncontrolled, incoherent cacophony of foam.  It&#8217;s filled with flotsam and jetsam.  It&#8217;s filled with the sticks and bones and shells of inanimate and animate life.  None of it is easily related, none of it comes with any organizational methodology.<br />
</em></span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;"> &#8211; Source: Saul Wurman, <em>Information Anxiety 2</em><br />
		</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">Wurman wrote this back in 2001, at a time when over 2 billion documents had already been published on the World Wide Web and 7.3 million pages were being added every day. This amount of published information has dramatically increased since then, and much of it in a state of perpetual change – much like sports scores, weather reports, stock tickers, and public opinion polls.  It&#8217;s a <a href="http://www.screencast.com/t/HqGg8WqU">Category 5 information storm</a>, and presents a special challenge to educational institutions and instructors. As instructors, how do we navigate this storm?<br />
</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">Enter the Personal Learning Environment or PLE.  The PLE requires that instructors (as lifetime learners) step up to the plate, get organized, and become a manager of their own learning.  For both students and instructors, this means that learning takes place both inside and outside a classroom setting.  Everyone needs to become a librarian for their own personalized knowledge base, using cloud-based Web 2.0 applications to assist them in this process.  This should not be a solitary activity however, but a shared experience by way of online learning communities of practice.<br />
</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">As my own Web2.0-based PLE uses the following applications:<br />
</span></p>
<ol>
<li><span style="color:black;font-family:Verdana;font-size:9pt;">Information organization and access tools:<br />Symbaloo.com website access organizer, Delicious, Google Apps (Reader, Docs, Sites, Survey, Presentation), Microsoft SkyDrive (online Word, PowerPoint, OneNote, Excel), secure password list, Evernote, Diigo, Flickr, Picasa, Photoshop Express, Facebook, Twitter, BC Library (online), Seattle Public Library (online)<br />
</span></li>
<li><span style="color:black;font-family:Verdana;font-size:9pt;">Publication/Presentation tools: Vista/Blackboard, WordPress, Blogger, WetPaint (Wiki), SlideRocket (presentation storage and access), Prezi (presentation storage and access), YouTube (presentation storage and access), Vimeo, Screencast.com (Jing and Camtasia screencasts), Google Presentations, SlideShare, LinkedIn,  as well as my own website (brucewolcott.com)<br />
</span></li>
<li><span style="color:black;font-family:Verdana;font-size:9pt;">Learning communities: TED-ED, REZ-ED, Educator&#8217;s PLN, Skype Educators<br />
</span></li>
</ol>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">For the EDUC 251 course I intend to use WordPress, Delicious, Diigo, Vista/Blackboard, SlideRocket, Prezi, and SkyDrive Office to organize and present information for my PLE.<br />
		</span></p>
<p><span style="color:black;font-family:Verdana;font-size:9pt;">Navigating the information storm: http://www.screencast.com/t/HqGg8WqU</span></p>
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		<title>Module 10 Reflection – EDUC 251</title>
		<link>http://web2chronicle.wordpress.com/2011/03/21/week-10-reflection-%e2%80%93-educ-251/</link>
		<comments>http://web2chronicle.wordpress.com/2011/03/21/week-10-reflection-%e2%80%93-educ-251/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 00:41:19 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/03/21/week-10-reflection-%e2%80%93-educ-251/</guid>
		<description><![CDATA[In looking back at my experiences in EDUC251 over the past 11 weeks, these are the most important ideas that I&#8217;ve come away with. Building community. Online courses should be designed so that the instructor begins with strongly structured directions and coursework while gradually releasing progressive amounts of control to the students. In effect, this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=182&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In looking back at my experiences in EDUC251 over the past 11 weeks, these are the most important ideas that I&#8217;ve come away with.
</p>
<ol>
<li><strong>Building community</strong>. Online courses should be designed so that the instructor begins with strongly structured directions and coursework while gradually releasing progressive amounts of control to the students.  In effect, this creates a learning community in which everyone is expected to step up to the plate and contribute.  Associated with this, is the idea that projects/assignments can be loosely defined so that students come up with their own content and solutions.  This practice pulls participants out a passive observer state of mind, and places increasing responsibilities on them to produce meaningful content, through building a class knowledgebase.  During the class, a teacher&#8217;s role changes from a top down manager to facilitator and advisor.  Boettcher and Logan&#8217;s textbook includes a good explanation of this, and Jennifer provided an excellent role model for this practice.
		</li>
<li>
<div><strong>Diigo.</strong> I found myself reluctant to adopt Diigo at the beginning of the quarter – since I couldn&#8217;t quite understand its value.  I was thinking that we had the Vista/Blackboard discussion tool, so why adopt another threaded discussion program?  As everyone became progressively more comfortable posting to Diigo, its value became clear.  Diigo allows for a simplified posting of links, and makes it easy to tag and locate specific content within the discussion area. The threaded discussions are also easy to follow, comment on, and edit.  Since it was linked directly within the class site, it felt comfortably integrated into Vista/Blackboard – it didn&#8217;t seem like a cumbersome outside application. I also like the fact that Diigo was used as an access point to new articles posted in individual student blogs.
			</div>
<p>As the quarter progressed, it became clear that Diigo was the central engine for course communication and delivery.  This is where the rubber meets the road, as they say. While initial conversations were somewhat tentative, they later became more substantial.  The many suggested links to applications, online videos, and websites I found to be extremely valuable – especially when they were put in context with the materials we were covering for each module.  Again, Jennifer&#8217;s continuing suggested online reading provided good &#8220;grist for the mill&#8221; for the rest of the student posts and related links.<br />
 </p>
<p>One area that could&#8217;ve been improved regarding Diigo, is that it would&#8217;ve been helpful to have a clearer online tutorial showing how it would be used in the course.  For example it took me awhile to figure out how to comment and edit in the discussion area – or how to integrate links into the content area. It took me a couple weeks to figure out how to implement hash tags.  I also didn&#8217;t understand how my blog posts and Diigo posts were related.   While there was a text reference to all of this, I found it difficult to apply.  It was more confusing than it needed to be.<br />
 </p>
</li>
<li><strong>Assessments.</strong>  I think as online courses begin to mature, the ability to accurately and reliably assess student work in this environment is becoming increasingly important. While I&#8217;ve devised my own assessment approaches over the past few years of online teaching, I&#8217;m thinking they can be improved, and made more precise.  Quality Matters provided some useful examples of these. I was especially intrigued by the self-assessment survey that was included with each module.  This actually made me more aware of my progress during the week, and provided good motivation for getting my required work done on time.  If it works for me, it&#8217;ll work for my students in future classes.  I&#8217;m definitely going to try out this approach.
		</li>
<li><strong>10 Best Practices</strong>.  Boettcher and Logan&#8217;s best practices provide a well considered set of guidelines for creating online courses.  The final project for this class gave me a chance to think about these practices and consider how I use them now, and in the future.
		</li>
<li><strong>The Future of Education</strong>.  An idea that occurred during this class, is that a significant part of education in the future is going to look much like the learning community that we&#8217;ve created for this course. New generation Web technologies have enabled us to communicate, collaborate, and share our ideas in an accelerated learning space.  We all bring our strengths and experiences to the table, and mutually benefit from that collective knowledge. Because of this course, I&#8217;m now involved with Rez-Ed (virtual worlds education) and TED-Ed (Ted talks educators).  These are both online teaching and learning communities with participants from all over the world sharing common interests.  These online communities provide a growing trend that will provide thriving lifetime learning and teaching environments.  June Cohen of TED talks about this in her presentation, <a href="http://teachingwithted.pbworks.com/w/page/19958111/FrontPage">TED: The 21<sup>st</sup> Century University?</a>  I believe our schools will need to expand and adapt to this new paradigm, in much the same way that newspapers and magazines have had to accommodate themselves to the Web.  As Alvin Toffler prophetically said years ago (1970) in his book <strong><em>Future Shock</em></strong>: &#8220;The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.&#8221; Our professional degrees will not be as important as our ability to rapidly navigate, assimilate, and apply newly gained knowledge, as all information becomes as fluid the daily weather report, stock quotes, and sports scores.
		</li>
<li><strong>Media Production Tools</strong>: This class has given me the opportunity to come in contact with a variety of new Web based media production tools, as well as implement some tools that I&#8217;ve used in the past. These included Camtasia, Jing, Screen-o-Matic, Photoshop Express, Posterous, Prezi, VoiceThread, VUVOX, YouTube, Audacity, SlideShare, and Glogster.
		</li>
<li><strong>Twitter:  </strong>Jennifer&#8217;s Thursday night demonstration of how she uses Twitter to quickly navigate and locate current information relative to her interests, was <em>very</em> valuable.  The light bulb finally went on in my head when I saw the tremendous usefulness of this kind of flash review of new and current information coming from a wide variety of experts.  I failed to see the value of Twitter until this demo.</li>
</ol>
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		<title>Using the Screen-o-matic Online Screencast Application</title>
		<link>http://web2chronicle.wordpress.com/2011/03/17/using-the-screen-o-matic-online-screencast-application/</link>
		<comments>http://web2chronicle.wordpress.com/2011/03/17/using-the-screen-o-matic-online-screencast-application/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 05:02:57 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/03/17/using-the-screen-o-matic-online-screencast-application/</guid>
		<description><![CDATA[Jennifer Dalby recently recommended the Screen-o-matic web site in her online teaching course, and I decided to take it out for a test drive. I think this is quite an amazing tool, much like the screen capture/presentation tool Jing, except everything is transacted on the cloud, whereas Jing requires part of the application be installed [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=181&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://about.me/injenuity">Jennifer Dalby</a> recently recommended the <a href="http://www.screencast-o-matic.com/" target="_blank">Screen-o-matic</a> web site in her online teaching course, and I decided to take it out for a test drive. I think this is quite an amazing tool, much like the screen capture/presentation tool <a href="http://www.techsmith.com/jing/">Jing</a>, except everything is transacted on the cloud, whereas Jing requires part of the application be installed on your local computer. Also, like Jing, the price is right (free!), although you can opt for a more developed version of the program for $9 per year, which isn&#8217;t bad. I&#8217;m also a big fan of <a href="http://www.photoshop.com/tools" target="_blank">Photoshop Express</a>, Adobe&#8217;s free online tool that lets you edit images on the Web &#8211; which is why I did a <a href="http://www.screencast-o-matic.com/watch/cXebnV27P" target="_blank">short tutorial</a> about a couple of its features – using Screen-o-matic. </p>
<p>My only complaint about Screen-o-matic is that the audio is somewhat muddy &#8211; although this seems to be a petty complaint, considering how powerful and easy to use this online app is. Screen-o-Matic lets you save to their server, to YouTube, or as a video file to your local hard drive.  Kudos to the Screen-o-Matic designers for pulling off this technical coup.</p>
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		<title>Fundamentals of Interactive Entertainment Course</title>
		<link>http://web2chronicle.wordpress.com/2011/03/15/fundamentals-of-interactive-entertainment-course/</link>
		<comments>http://web2chronicle.wordpress.com/2011/03/15/fundamentals-of-interactive-entertainment-course/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 23:14:22 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/03/15/fundamentals-of-interactive-entertainment-course/</guid>
		<description><![CDATA[In the Summer of 2010, I taught an online class called the Fundamentals of Interactive Entertainment for the University of Tasmania, via the Human Interface Technology Lab under the sponsorship of Dr. Thomas Furness of the University of Washington. This course provides an overview of interactive media &#8211; video games and real-time interactive simulations. It [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=177&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the Summer of 2010, I taught an online class called the Fundamentals of Interactive Entertainment for the University of Tasmania, via the <a href="http://www.hitlab.utas.edu.au/wiki/Home">Human Interface Technology Lab</a> under the sponsorship of <a href="http://www.hitlab.utas.edu.au/wiki/Tom_Furness">Dr. Thomas Furness</a> of the University of Washington. This course provides an overview of interactive media &#8211; video games and real-time interactive simulations.  It includes information concerning the history, theory, technology, design, and social impact of these emerging communications media.  The course consists of thirteen modules, and in the Summer of 2010, was made up of two weekly events: 1) A lab session which met every Tuesday to provide discussions, team planning meetings,  and hands-exercises and 2) a live classroom session which was screencast directly from Seattle to a University of Tasmania classroom in Launceston, Australia.  This high definition television connection consisted of live lectures and classroom discussions.  At the end of the course, students presented live team projects via this international connection on a variety of topics related to interactive entertainment.
</p>
<p><a href="http://www.screencast.com/t/Hsksbc1pP2XN">I reviewed the Fundamentals of Interactive Entertainment</a> based on best practices for online learning as described by Judith Boettcher and Rita-Marie Conrad in their book the <a href="http://www.amazon.com/Online-Teaching-Survival-Guide-Pedagogical/dp/0470423536">Online Teaching Survival Guide: Simple and Practical Pedagogical Tips</a>.  Their suggested best online teaching practices I cover in this screencast include the following:
</p>
<ul>
<li><strong>Be present at the course site<br />
</strong></li>
<li><strong>Develop a set of explicit expectations<br />
</strong></li>
<li><strong>Make use of content resources that are available in digital format<br />
</strong></li>
<li><strong>Create a supportive online course community – faculty to learner, learner to learner, learner to resource<br />
</strong></li>
<li><strong>Use a variety of large group, small group, and individual work experiences<br />
</strong></li>
<li><strong>Use synchronous and asynchronous activities<br />
</strong></li>
<li><strong>Combine core concept learning with personalized learning<br />
</strong></li>
<li><strong>Plan a closing activity for the course<br />
</strong></li>
</ul>
<p>
 </p>
<p>This project provided some interesting new territory for me to explore in my online classes, since it spanned a distance of 10,000 miles, and a 17 hour time difference.  It also brought home to me the incredible power of live online communication and the new Web 2.0 applications, which have made our world seem so much smaller and interconnected.</p>
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		<title>Useful Information about LinkedIn</title>
		<link>http://web2chronicle.wordpress.com/2011/03/10/good-information-about-linkedin/</link>
		<comments>http://web2chronicle.wordpress.com/2011/03/10/good-information-about-linkedin/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 03:30:31 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
				<category><![CDATA[Web 2.0 Journal]]></category>

		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/03/10/good-information-about-linkedin/</guid>
		<description><![CDATA[I recently went to an excellent workshop sponsored by the Center for Career Connections at Bellevue College about using LinkedIn. This Web 2.0 networking application has now become the most important online tool for presenting your professional profile and work experience to the public. Members of the panel included &#8220;web tools guy&#8221; Miles Austin, job [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=171&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently went to an excellent workshop sponsored by the Center for Career Connections at Bellevue College about using <a href="http://www.linkedin.com" target="_blank">LinkedIn</a>.  This Web 2.0 networking application has now become the most important online tool for presenting your professional profile and work experience to the public.  Members of the panel included &#8220;web tools guy&#8221; <a href="http://www.linkedin.com/in/milesaustin">Miles Austin</a>, job recruiting manager <a href="http://www.linkedin.com/pub/angela-bertolini/7/814/104">Angela Bertolini</a>, and certified personal coach, <a href="http://www.linkedin.com/in/saritellinger">Sarit Ellinger</a>.
</p>
<p>Times have changed dramatically over the past decade with the Web becoming more ubiquitous and integrated into our daily way of doing business. As a result of this profound change, Miles Austin made several important points.
</p>
<ol style="margin-left:38pt;">
<li>If you don&#8217;t have a developed presence online, you don&#8217;t exist, as far as potential employers are concerned.
</li>
<li>Of new hires – 6% got their jobs from mass mailing of resumes, 4% answered ads, 10% researched a firm&#8217;s activities and applied, 80% found work through personal contacts.
</li>
<li>78% of all recruiters now use LinkedIn as their first search application.  Facebook comes in second at 54%
</li>
<li>LinkedIn is the home base for your professional image.  To a large degree, it has replaced the traditional resume, and actually provides powerful tools for posting your <a href="http://resume.linkedinlabs.com/">resume online</a>.
</li>
<li>LinkedIn is the world&#8217;s largest professional network with over 80 million members.
</li>
<li>Austin summarized the use of three top contending online applications by job recruiters:<br /><a href="http://www.linkedin.com/">LinkedIn</a> is used to review and screen new employee prospects<br /><a href="http://www.facebook.com">Facebook</a> is used to eliminate unwanted prospects<br /><a href="http://www.twitter.com">Twitter</a> is used to advertise new positions
</li>
</ol>
<p>Here&#8217;s a summary of the LinkedIn online service by career and employment specialist <a href="http://www.linkedin.com/in/fabiennemouton">Fabienne Mouton</a>.
</p>
<p style="margin-left:36pt;"><em>LinkedIn is a business networking tool.  It operates on a modified version of the &#8220;six degrees of separation&#8221; theory.  Six degrees of separation is the theory that anyone on the planet can be connected to any other person on the planet through a chain of acquaintances that has no more than five intermediaries.<br />
</em></p>
<p style="margin-left:36pt;"><strong><em>How It Works<br />
</em></strong></p>
<p style="margin-left:36pt;"><em>You put in your own profile information, and invite people to connect to you on LinkedIn.  LinkedIn tracks your connections, and shows you the connections of your connections, and so on up to four degrees away.<br />
</em></p>
<p style="margin-left:36pt;"><em>Your email address is only exposed to hose people to whom you are directly connected.  You have the ability to enter as much or as little information about yourself as you choose.  You can enter your full resume and job history, or simply enter your name.  The tradeoff is the balance between privacy and the fact that the more information you enter, the easier it is for others to find you.<br />
</em></p>
<p>Here&#8217;s my own updated <a href="http://www.linkedin.com/in/brucewolcott">Bruce Wolcott LinkedIn profile</a>.  You can also learn how to <a href="http://learn.linkedin.com/" target="_blank">set up your own LinkedIn account</a>.</p>
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		<title>RezEd Virtual Worlds Community</title>
		<link>http://web2chronicle.wordpress.com/2011/03/06/rezed-virtual-worlds-community/</link>
		<comments>http://web2chronicle.wordpress.com/2011/03/06/rezed-virtual-worlds-community/#comments</comments>
		<pubDate>Sun, 06 Mar 2011 02:16:11 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/03/06/rezed-virtual-worlds-community/</guid>
		<description><![CDATA[The assignment this week for EDUC 251 is to sign up for an online teaching and learning community of shared interest. Here&#8217;s my account of signing up with REZ_ED, which is an information sharing group for the development of educational programs within virtual worlds, like Second Life. The address for REZ_ED is rezedhub.ning.com When I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=166&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="margin-left:36pt;">The assignment this week for EDUC 251 is to sign up for an online teaching and learning community of shared interest. <a href="http://portal.sliderocket.com/ADDTY/REZ-Ed">Here&#8217;s my account of signing up with REZ_ED</a>, which is an information sharing group for the development of educational programs within virtual worlds, like Second Life.  The address for REZ_ED is <a href="http://rezedhub.ning.com">rezedhub.ning.com</a> When I first went to the site I had to send a request for membership to REZ_ED where I described my interests in expanded online education in 3D worlds.  A day later I received confirmation and signed in to the site, created a profile, and posted my picture.  I now had access to all of the information and services provided by the site.  Let&#8217;s look at those.<br />
 </p>
<p style="margin-left:36pt;">First of all, I&#8217;m intrigued by the main objective for REZ_ED …  an &#8220;online hub for practitioners using virtual worlds, and offering access to the highest quality resources and  research in the field to establish a strong network of those using virtual worlds for learning. One of the first areas I looked at on the site was a listing of current conferences dealing with virtual worlds education.  Two major ones are coming up for March and May.<br />
 </p>
<p style="margin-left:36pt;">For example, the <a href="http://rezedhub.ning.com/events/virtual-worlds-best-practices-1">Virtual Worlds Best Practices in Education</a> is happening in Second Life from March 17<sup>th</sup> to March 19<sup>th</sup>. This conference is all about teaching, learning, and research practices in social networked virtual environments like Second Life.  This will undoubtedly draw some of the top names in this field, so I think I&#8217;ll check it out.<br />
 </p>
<p style="margin-left:36pt;">There are also videos of various courses, conferences and tutorials available, that are updated every month.  Here&#8217;s an example of how to build an online conference using a free development tool put out by Sun Microsystems called <a href="http://openwonderland.org/">Open Wonderland</a>.   There&#8217;s also a sponsoring product called <a href="http://www.smallworlds.com/login.php?login=true">SmallWorlds</a> on the site, available for gaming and social interaction.
</p>
<p style="margin-left:36pt;">I was surprised to find several what they call third generation world tools that are currently being used for online teaching.  This first one is called the <a href="http://www.opencobalt.org/">Open Cobalt Virtual Workspace</a> which available for free – for constructing, accessing, and sharing virtual workspaces for research and education.  <a href="http://lindenlab.com/">Second Life</a> is currently the leading application for the development of online teaching worlds – many colleges and universities are represented here – such as the <a href="http://www.derby.ac.uk/secondlife">University of Derby, located in the Second Life Labs</a>.<br />
 </p>
<p style="margin-left:36pt;">Finally, REZ-ED is the gathering place for many of the <a href="http://rezedhub.ning.com/profiles/members/">leading luminaries in the virtual worlds arena</a> – such as Fleep Tuque, Lucas Gillispie, and Jeremy Kemp. It&#8217;s worth noting here that all registered members are able to contribute their work and ideas to the web site.</p>
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			<media:title type="html">bruno5delta</media:title>
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		<title>Learning Activity for Module 7: EDUC 251</title>
		<link>http://web2chronicle.wordpress.com/2011/02/28/learning-activity-for-module-7-educ-251/</link>
		<comments>http://web2chronicle.wordpress.com/2011/02/28/learning-activity-for-module-7-educ-251/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 22:10:53 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
		<guid isPermaLink="false">http://web2chronicle.wordpress.com/2011/02/28/learning-activity-for-module-7-educ-251/</guid>
		<description><![CDATA[One of the activities for Week 7 in the EDUC 251 class is the development of a learning activity that maps to a course learning objective. The activity I&#8217;ve chosen to work on for this project is in response to one of the learning objectives for a class called Visual Storytelling. The learning objective (or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=154&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One of the activities for Week 7 in the EDUC 251 class is the development of a learning activity that maps to a course learning objective.  The activity I&#8217;ve chosen to work on for this project is in response to one of the learning objectives for a class called Visual Storytelling.  The learning objective (or understanding) I&#8217;m addressing is a final project that has students demonstrate their ability to put into practice a selection of visual storytelling skills that were taught during the quarter.  This activity was designed to make use of the following <em>authentic learning</em> principles, derived from the ideas of Marilyn Lombardi – which are available in their more complete form in her article, <a href="https://docs.google.com/viewer?url=http://net.educause.edu/ir/library/pdf/ELI3009.pdf&amp;pli=1">Authentic Learning for the 21<sup>st</sup> Century: an Overview</a>.</p>
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<td style="padding-left:7px;padding-right:7px;border-top:solid black 1pt;border-left:none;border-bottom:solid black 1pt;border-right:none;"><span style="color:black;font-family:Arial;font-size:10pt;">The following section details authentic learning principles identified by<br />
</span><span style="font-family:Arial;font-size:13px;">Marilyn Lombardi</span>&nbsp;</p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><br />
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<td style="padding-left:7px;padding-right:7px;border-left:none;border-bottom:solid black 1pt;border-right:none;"><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Real-world relevance: </strong>Authentic activities match the real-world tasks of professionals inpractice as nearly as possible<strong><br />
</strong></span>&nbsp;</p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Ill-defined problem: </strong>Challenges cannot be solved easily by the application of an existing algorithm; instead, authentic activities are relatively undefined and open to multiple interpretations, requiring students to identify for themselves the tasks and subtasks needed to complete the major task.<br />
</span></p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Multiple sources and perspectives: </strong>Learners are not given a list of resources. Authentic activities provide the opportunity for students to examine the task from a variety of theoretical and practical perspectives, using a variety of resources.<br />
</span></p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Collaboration: </strong>Success is not achievable by an individual learner working alone. Authentic activities make collaboration integral to the task.<br />
</span></p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Polished products: </strong>Conclusions are not merely exercises or substeps in preparation for something else. Authentic activities culminate in the creation of a whole product, valuable in its own right.<br />
</span></p>
<p><span style="color:black;font-family:Arial;font-size:10pt;"><strong>Multiple interpretations and outcomes: </strong>Rather than yielding a single correct answer obtained by the application of rules and procedures, authentic activities allow for diverse interpretations and competing solutions.<br />
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<p><span style="font-family:Arial;font-size:10pt;">What follows is a description of the learning activity for CMST 115 -Visual Storytelling. The course objective or understanding for this activity is: <strong>Develop a 2-8 minute online visual screencast integrating images, text, and sound &#8211; applying presentation design principles learned in class.<br />
</strong></span></p>
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<td style="padding-left:7px;padding-right:7px;border:solid .5pt;"><span style="font-family:Arial;font-size:12pt;"><strong>Visual Storytelling Final Team Project:<br />
Class Presentation and Screencast Using Visuals and Text<br />
</strong></span></td>
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<td style="padding-left:7px;padding-right:7px;border-top:none;border-left:solid .5pt;border-bottom:solid .5pt;border-right:solid .5pt;"><span style="font-family:Arial;font-size:10pt;">Description: Final Team Visual Storytelling Project<br />
</span>&nbsp;</p>
<p><span style="font-family:Arial;font-size:10pt;">For your final project of the quarter you&#8217;ll be divided into 2-3 person teams. Each team will be provided a private project discussion area where you can communicate with each other and exchange files. Each team will also select a team lead or contact person who will report directly to me in case any difficulties arise. It&#8217;s set up this way so I don&#8217;t have to communicate separately with each member of the team. This project will be due and presented in class on Tuesday, March 23rd.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">Your goal is to create a 2 to 8 minute online screencast that incorporates a selection of visual storytelling and information design principles that we&#8217;ve discussed during the quarter. The topic and content of this screencast is up to you. However, each project must a) convey one easily identified core concept or idea b) demonstrate a consistent style (look and feel), c) tell a visual story using text and images (audio is optional) d) create a message design with a pre-determined target audience in mind. Related to this last requirement: your project should have a real-world application and usefulness.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">You can use photographs, video, digital graphics, or hand rendered artwork. I will be looking closely at how well your screencast communicates your core concept or idea. If you use images from the Web, make sure to follow the guidelines that I describe later in this document. You must also make use of one of four online screencast tools listed in this assignment.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">Each project must make deliberate use of at least seven of the storytelling and information design approaches listed here (choose any 7 from these lists that you will explain in your summary):<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;"><strong>Narrative Devices:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">Central dramatic question, continuity device, status, character, exposition, conflict, raising stakes, foreshadowing, universal theme.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;"><strong>Visual Storytelling:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">Closure, first person narrative, third person narrative, use of word balloons to convey contextual meaning, multiple camera perspectives, symbolic conventions, transitions (moment-to-moment, aspect-to-aspect, action-to-action, subject-to-subject, scene-to-scene).<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;"><strong>Composition:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">Leading lines, rule of thirds, symmetric balance, asymmetric balance, PARC (proximity, alignment, Repetition, Contrast).<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;"><strong>Time:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">Alternate worlds, eternal now, multiple perspectives, recursive time, time acceleration/deceleration, paused/frozen time.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;"><strong>Information Design:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">More with lessing, present something new relative to something previously understood, efficient implementation of data ink, Location, Alphabet, Timeline, Category, Hierarchy (relative feature comparison).<br />
</span></p>
<p><span style="font-family:Arial;"><strong>Each team will create the following components for this assignment.<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">1) An <strong>online screencast</strong> 2 to 8 minutes in length, accessible by an online link (URL). This project will be presented by your team and discussed in class. (60 points)<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">2) A <strong>storyboard</strong>, which shows in sketched form, the planned visual progression of events in your screencast, including a description of visual and audio (if included) events. (20 points)<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">3) A <strong>project description document</strong>, which provides a) a concise overview of the screencast, b) the intended target audience, c) the style selected and how it was implemented, and d) a decription of how each of the 7 storytelling and design techniques were deliberately made use of in your project.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">Remember to include your project title, team member names, and date.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">(15 points)<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">4) A <strong>team evaluation and member rating</strong>. Each team member will fill this out and send it to the instructor by way of Vista email. You don&#8217;t need to evaluate yourself. (5 points)<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">NOTE: Team leads will submit the following to me by way of Vista/Blackboard email:  <strong>The web address of your project (URL), the storyboard, and the project description document.</strong><br />
</span></p>
<p><span style="font-family:Arial;"><strong>Screencast Websites:<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">There are many Web 2.0 screencast applications that are now available. All of them have various benefits and detractions. I&#8217;ve done my best to choose four, that I believe are best suited for the final team project. Here&#8217;s a brief description of each of these.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">I. EMPRESSR &#8211; <a href="www.empressr.com">www.empressr.com</a><br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">This is probably the best all around free screencast application on the Web. It provides an easy way to upload images and audio, edit images, create transitions, insert text, and post your projects online. It also lets you create a private password protected environment for your screencast so that&#8217;s it&#8217;s available only to your intended audience, rather than general Web users. Free is hard to beat.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">II. SLIDEROCKET &#8211; <a href="www.sliderocket.com">www.sliderocket.com</a><br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">While this is by far is the most powerful screencast application on this list, it&#8217;s only available for a 30 day free trial period. After that, you pay $12/month for continued use. There&#8217;s also a steeper learning curve, but not too bad for someone wanting to spend some extra time with it. It supports video, graphics, photos, audio, attractive type faces, special effects, cool transitions, and usually performs flawlessly. You access access to your screencast by way of a weblink (URL).<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">III. SlideShare &#8211; <a href="www.slideshare.net">www.slideshare.net</a><br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">This is the easiest to use of the screencast apps listed here. The program allows you to upload files from the following sources: PowerPoint, PDF, Keynote, or OpenOffice. SlideShare has been called the &#8216;YouTube for slide shows&#8217;. You can incorporate text, graphics, images, and use your own recorded voice narration to deliver content. The SlideShare website gets over 12 million visitors per month.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">IV.PREZI- <a href="www.prezi.com">www.prezi.com</a><br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">I include this screencast application because of its unique approach to displaying information. You create a field of information on a single surface, and it pans and zooms around this surface to tell your story. You can move very quickly from a birds-eye view to close-up details very quickly. It only supports text and images, not audio or video. Prezi offers their product for free to students and teachers if you look for its special offers. The interface takes a while to learn, but I think this is a very sophisticated and elegant way to present ideas online.<br />
</span></p>
<p><span style="font-family:Arial;"><strong>A word about image and audio use.<br />
</strong></span></p>
<p><span style="font-family:Arial;font-size:10pt;">Since you will be presenting your ideas online, and they will be potentially accessible to a general Web audience, it&#8217;s important that you take copyright considerations into account. Of course any material that you generate yourself will pose no problems. If you choose to use password protection on your screencast (Empressr offers this feature), this will prevent a general audience from viewing material that you&#8217;ve used for your project.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">If you choose to use Web images as a source for your presentation, keep these guidelines in mind.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">You can find copyright free visual materials at many online sites. Here are a few.<br />
</span></p>
<p><a href="http://eduscapes.com/tap/topic98.htm"><span style="font-family:Arial;font-size:10pt;">Teacher Tap</span></a><span style="font-family:Arial;font-size:10pt;"> &#8211; terrific listing of many different copyright-free web resources<br />
</span></p>
<p><a href="http://commons.wikimedia.org/wiki/Main_Page"><span style="font-family:Arial;font-size:10pt;">Wikimedia Commons</span></a><span style="font-family:Arial;font-size:10pt;"> &#8211; extension of the Wikipedia knowledge universe<br />
</span></p>
<p><a href="http://www.loc.gov/rr/print/catalog.html"><span style="font-family:Arial;font-size:10pt;">Library of Congress Photo Collection</span></a><span style="font-family:Arial;font-size:10pt;"> &#8211; immense collection of US historical photos<br />
</span></p>
<p><a href="http://www.nasa.gov/multimedia/imagegallery/"><span style="font-family:Arial;font-size:10pt;">NASA Galleries</span></a><span style="font-family:Arial;font-size:10pt;"> &#8211; space and NASA project images<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">For this and future projects consider using the <a href="http://creativecommons.org/image/">Creative Commons copyright</a> approach which allows you to reuse other people&#8217;s work with variable conditions attached. Usually this involves crediting the source of the material you use. You can also use the Creative Commons copyright to allow others to use your work under conditions that you apply. You can see how these are applied at the <a href="http://www.flickr.com/creativecommons/">Flickr Creative Commons database</a>.<br />
</span></p>
<p><span style="font-family:Arial;font-size:10pt;">Finally, for music files, check out the <a href="http://www.soundsnap.com">SoundSnap website</a>, which allows up to 5 copyright-free downloads per month.</p>
<p>Once you&#8217;ve met with your team, and have begun planning your project,  fill out the following <a title="Team Project Survey" href="http://tinyurl.com/4cwh7cw" target="_blank">project status survey</a>. </span><br />
&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-family:Arial;font-size:10pt;"><br />
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		<title>EDUC 251: Week 7 assignment – Plagiarism checker</title>
		<link>http://web2chronicle.wordpress.com/2011/02/20/educ-251-week-7-assignment-%e2%80%93-plagiarism-checker/</link>
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		<pubDate>Sun, 20 Feb 2011 05:30:46 +0000</pubDate>
		<dc:creator>Bruce Wolcott</dc:creator>
		
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		<description><![CDATA[Part of this week&#8217;s assignment involves investigating / researching plagiarism detection tools and a website that helps students cheat on their projects, by providing papers that have already been completed, or enabling students to contract with someone to complete a written project for them. When I&#8217;ve checked for plagiarism in the past, it usually goes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=web2chronicle.wordpress.com&amp;blog=5908963&amp;post=152&amp;subd=web2chronicle&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Part of this week&#8217;s assignment involves investigating / researching plagiarism detection tools and a website that helps students cheat on their projects, by providing papers that have already been completed, or enabling students to contract with someone to complete a written project for them.
</p>
<p>When I&#8217;ve checked for plagiarism in the past, it usually goes something like this:
</p>
<p>I&#8217;m reading a written project and I come across a paragraph or sentence that sounds out of character with the rest of the paper.  Or the overall language seems out of whack from what I know of the student&#8217;s style of speaking and communicating.  This is usually my best indicator that something is amiss.  What I do next is copy the suspicious sounding text, past it into Google search, and place quotes around the search string so that Google will search for verbatim-only versions of the phrase.<br />If this doesn&#8217;t work, I&#8217;ll take shorter text sequences and past them in.  In many cases, I&#8217;ll see them appear as part of a larger work, where other sections were plagiarized for the assignment.  I&#8217;m sure there are students who have found successful work-arounds for this – but it has worked quite consistently for me.  I also announce at the beginning of the quarter that I do check for plagiarism, and I think this works as a good incentive to keeping students honest.
</p>
<p>I checked out a free plagiarism tool called Dupli Checker, using some search text that I had copied from a site on the web, and then modified somewhat.  It wasn&#8217;t very helpful, but hey… it&#8217;s free!
</p>
<p>This program goes line by line from the entered text and finds a &#8220;best case&#8221; web source and pops it into a window so you can click further on the displayed site to explore further.  The excerpted text is shown in red, and the Google search results are shown below it.  My question is, why would I use Dupli Checker if I could just do the search directly on Google?  This is why I won&#8217;t be returning to this detection tool in the future.
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